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Roadmap

What exists today is the authoring and playback core: the database asset and format, the editor, and a runtime that plays branching, multi-actor conversations.

Planned, roughly in order:

  • Conditions and scripts: gate links and entries on game state, and run effects when lines are delivered. This includes choosing an evaluation approach (embedded scripting language vs. typed expressions).
  • Variables: a variable table in the database with a mutable runtime store, the state that conditions read and scripts write.
  • Link priorities: control which branch wins when several are valid.
  • Visit tracking: per-entry “was offered / was displayed” state, for “only say this once” logic.
  • Localization: the Localization field variant exists; the runtime needs language selection and text resolution.
  • Cutscenes: sequences of commands (camera cuts, animations, audio) that play alongside a line’s delivery.